using System;
using UnityEngine;

[Serializable]
public class EOTDCutscene_EndingStory_Panel
{
	[Header("Panel Settings")]
	public Sprite PanelSprite;

	public float PanelLength = 1f;

	[Header("Fade Settings")]
	public bool FadeIn = true;

	public bool FadeOut = true;

	public Color FadeColor;

	public float FadeSpeedMultiplier = 1f;

	[Header("Misc")]
	public bool IsThreeCharacterPanel;
}
